If any of these sound unfamiliar to you, take a moment to goīack to Tutorial II and refresh yourself there. How to shift copy and shift paste tile sections. The different layer tools in the map editor.Ībout the tile tabs and their relationship to layers. How to create a new map and adjust the map properties Of things you should already know before starting this Make Your Own Game Tutorial V: Other Types of Mapsĭifferent Map Types taken from the VX Ace Sample Mapsīecause this is continuing on our mapping knowledge that weįirst explored in Tutorial II: Intro to Mapping, there are a number We will be making three interior safe maps, and one each of theĭungeons and a world map in this tutorial. Map that you will travel on to link together maps that are distant Type, and one we will be using in our example game This is the main World Maps: While not universal in RPGs, this is a common map Natural Dungeon: This covers not only the obvious (caves), butĪlso things like forests, or any other natural occurring Through which will have encounters, and is based in a building or Man-made Dungeon: This covers any area that a player will travel Primarily, but also covers friendly castles, temples and other Interior Safe: This covers the insides of buildings in towns We will view maps using the following categories.Įxterior Safe: This covers most town exteriors, as well as any 1 Make Your Own Game Tutorial V: Other Types of Maps What Kind of Maps Will We Cover? Different Map Types taken from the VX Ace Sample Maps We will be making three interior safe maps, and one each of the dungeons and a world map in this tutorial. World Maps: While not universal in RPGs, this is a common map type, and one we will be using in our example game is is the main map that you will travel on to link together maps that are distant from one another. Natural Dungeon: is covers not only the obvious (caves), but also things like forests, or any other natural occurring environment with monsters. Man-made Dungeon: is covers any area that a player will travel through which will have encounters, and is based in a building or other sentient being based structure. Interior Safe: is covers the insides of buildings in towns primarily, but also covers friendly castles, temples and other similar places. Exterior Safe: is covers most town exteriors, as well as any outside area that has no encounters. We kindly recommend you watching RPG Maker MV tutorial in order to get more familiar with the application and its features.We will view maps using the following categories. In order to activate it, one needs to check a specific item in the settings. the classical isometric camera can be now used in the side-view mode. Furthermore, the application offers another great feature, i.e. This version offers an extended collection of resources however, one can still create their own objects from the scratch in order to use them in the game. Users of the previous version of the application were able to use the integrated audiovisual templates. Please watch this trailer to learn some info about the software: In order to create the virtual world, one also needs to make a virtual map, and ‘inhabit’ it with various characters, defining their actions, and assigning tasks according to the scenario and the story. The main feature of this version is the support of newer Windows versions, thus it can be used by the happy owners of Windows 7 and upper versions. RPG Maker MV almost offer the same set of features as the previous version however, this application offers improved tools and instruments.
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